VOCATIONAL EDUCATION
AND LABOUR MARKET
ISSN 2307-4264 (Print) ISSN 2712-9268 (Online)

Experience in creating a digital multimedia game


The creation of gamified resources makes it possible to increase the students’ motivation with the content of activities, to individualize educational routes, to ensure the variability of the content of education, to take into account health restrictions. The aim of this article is to describe the principles of developing digital multimedia games for vocational education, taking into account the team interaction of representatives of various professional groups. As a result of the study the basic principles of the development of digital multimedia games are highlighted, involving the use of sound, animation and other effects for corporate sessions and for doing creative tasks. The practical significance lies in the possibility of using the described principles for further development of gamified resources.

For citation:

Михайлова, А. И., & Крежевских, О. В. (2021). Experience in creating a digital multimedia game. Vocational Education and Labour Market, null(4), 141–148. https://doi.org/10.52944/PORT.2021.47.4.011