The creation of gamified resources makes it possible to increase the students’ motivation with the content of activities, to individualize educational routes, to ensure
the variability of the content of education, to take into account health restrictions. The
aim of this article is to describe the principles of developing digital multimedia games
for vocational education, taking into account the team interaction of representatives
of various professional groups. As a result of the study the basic principles of the
development of digital multimedia games are highlighted, involving the use of sound,
animation and other effects for corporate sessions and for doing creative tasks. The
practical significance lies in the possibility of using the described principles for further
development of gamified resources.
Михайлова, А. И., & Крежевских, О. В. (2021). Experience in creating a digital multimedia game. Vocational Education and Labour Market, null(4), 141–148. https://doi.org/10.52944/PORT.2021.47.4.011